Today Beamdog CEO Trent Oster and Studio Director Phillip Daigle shared the latest news on Neverwinter Nights: Enhanced Edition and Infinity Engine games. Phil played the first “Kill Phil” fan module and Trent showed his newest forge projects, a snakeskin steel dagger.
- Last week we announced Neverwinter Nights: Enhanced Edition would launch on Steam on March 27. Our focus for the release version is stability and overall improvements.
- We’re still experimenting with new graphics. We gave a glimpse via a tech demo we showed during last week’s livestream. This will not be available at launch.
- The Hall of Justice showing off new engine features tech demo is now available to download via Steam Workshop. Community content creators, check it out here.
- We are locking down NWN:EE features and fixes. The new 8164 build for Neverwinter Nights: Enhanced Edition is now available on Steam and the Beamdog Client. See the full patch notes here.
- Everything that used to work in the original game should work in Neverwinter Nights: Enhanced Edition. If something doesn’t work – let us know, and we will fix those bugs.
- If you have suggestions, share them on the forum – that way they have a chance to appear on the Input Trello board.
- At this moment we have nothing to comment about bringing Neverwinter Nights to mobile devices.
- We are aware of the Intel Integrated GPU-related performance regressions and crashes, and are working hard on fixing them.
- Fixes for the popping and hissing music and videos, as well as for the Linux Full screen bug are on our list.