March 16 Livestream Recap

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March 16 Livestream Recap

Neverwinter Nights

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Today Beamdog CEO Trent Oster and Studio Director Phillip Daigle shared the latest news on Neverwinter Nights: Enhanced Edition and Infinity Engine games. Phil played the first “Kill Phil” fan module and Trent showed his newest forge projects, a snakeskin steel dagger.

Missed the stream? It’s on YouTube and Twitch!
 
Here’s a quick summary of the highlights from the livestream:
  • Last week we announced Neverwinter Nights: Enhanced Edition would launch on Steam on March 27. Our focus for the release version is stability and overall improvements.
  • We’re still experimenting with new graphics. We gave a glimpse via a tech demo we showed during last week’s livestream. This will not be available at launch.
  • The Hall of Justice showing off new engine features tech demo is now available to download via Steam Workshop. Community content creators, check it out here.
  • We are locking down NWN:EE features and fixes. The new 8164 build for Neverwinter Nights: Enhanced Edition is now available on Steam and the Beamdog Client. See the full patch notes here.
  • Everything that used to work in the original game should work in Neverwinter Nights: Enhanced Edition. If something doesn’t work – let us know, and we will fix those bugs.
  • If you have suggestions, share them on the forum – that way they have a chance to appear on the Input Trello board.
  • At this moment we have nothing to comment about bringing Neverwinter Nights to mobile devices.
  • We are aware of the Intel Integrated GPU-related performance regressions and crashes, and are working hard on fixing them.
  • Fixes for the popping and hissing music and videos, as well as for the Linux Full screen bug are on our list.
By | 2018-03-20T11:29:43+00:00 March 20th, 2018|BeamDog, Blogs|0 Comments

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