Neverwinter Nights

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During today’s livestream Beamdog CEO Trent Oster and Studio Director Phillip Daigle announced the March 27 release date of Neverwinter Nights: Enhanced Edition on Steam and streamed a tech demo showing off what can be done with newly opened options. They also spoke about the recently launched Siege of Dragonspear on mobile devices and upcoming patches for Infinity Engine Enhanced Editions.

Missed the stream? It’s on YouTube and Twitch!
Here’s a quick summary of the highlights from the livestream:
  • More exciting news! Neverwinter Nights: Enhanced Edition is coming to Steam on March 27!
  • The Head Start program won’t stop with the game’s launch. Development will be ongoing, we will continue to provide patches through the development branch on Steam which will then combine into bigger normal patches.
  • The development branch of Neverwinter Nights: Enhanced Edition on Steam got a new patch this week. Build 8163, among other fixes, makes possible to play the Premium Modules in Multiplayer. Check out the full patch notes here.
  • New content for Neverwinter Nights: Enhanced Edition will come as separate modules. We’re investigating requests for new content in the Original Campaign of Neverwinter Nights but don’t have a solution currently.
  • The issue of UI scaling freely on any resolution hasn’t been resolved yet as we are discussing possible approaches to it. UI refactor will happen further down the line.
  • Things are slowly rolling out for the Neverwinter Nights Toolset, we’re making some progress on it.
  • We’re still interested in getting feedback about possible henchmen control in Neverwinter Nights: Enhanced Edition from the community. Share your thoughts on the forums.
  • We have no formal plans to announce bringing Enhanced Editions to the Nintendo Switch, but this is something that is appealing to us.
  • We’re going to start rolling out new content for Neverwinter Nights: Enhanced Edition into the Steam Workshop soon, stay tuned.

Original post HERE.