Neverwinter Nights

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Persistent World Portfolios

Neverwinter Nights: Enhanced Edition v8166

This build brings Steam and Beamdog versions back in line and focuses on camera, audio, and part-based item/character issues. “What happened to 8165?” you might ask. That build rolled out Thursday on Steam-only so our QA team would be able to test some Linux specific issues on [...]

By |March 23rd, 2018|Categories: Dedicated Server, News, Persistent Worlds|0 Comments

March 16 Livestream Recap

Today Beamdog CEO Trent Oster and Studio Director Phillip Daigle shared the latest news on Neverwinter Nights: Enhanced Edition and Infinity Engine games. Phil played the first “Kill Phil” fan module and Trent showed his newest forge projects, a snakeskin steel dagger. Missed the stream? It's on [...]

By |March 20th, 2018|Categories: BeamDog, Blogs|0 Comments

Neverwinter Nights: Enhanced Edition Patch 8164

Busy times at Beamdog! With the March 27 Steam release less than two weeks away, the team is locking down features and fixes. Build 8164 is now available on Steam and the Beamdog Client. A new upgrade code is now available on Beamdog.com for Neverwinter Nights: Enhanced [...]

By |March 20th, 2018|Categories: BeamDog, Dedicated Server|0 Comments

March 9 Livestream Recap

During today’s livestream Beamdog CEO Trent Oster and Studio Director Phillip Daigle announced the March 27 release date of Neverwinter Nights: Enhanced Edition on Steam and streamed a tech demo showing off what can be done with newly opened options. They also spoke about the recently launched [...]

By |March 20th, 2018|Categories: BeamDog, Blogs|0 Comments

February 23 Livestream Recap

Beamdog Studio Director Phillip Daigle and QA Lead Kristin Warren shared recent Neverwinter Nights: Enhanced Edition updates. There’s no new build for Neverwinter Nights: Enhanced Edition Head Start this week. You can check all the development news on the Roadmap Trello board and vote for features you [...]

By |February 24th, 2018|Categories: BeamDog, Blogs|0 Comments